![]() ![]() ![]() Legendry: Ai will focus on the player unless he is there ally, will hate you just for existing, has massive requitment, income and public order.Īnd your public order will be debuffed to the point you will have revolts no mather how much public order buildings you have honestly your better of keeping armies to put them down To give you an example: I was playing wood elves on legendry. Hard: ai will focus on player first and gets a small increase into unit stats, income, reqruitment slots and public order. Normal: ai gets minnor bonus to stats and income and will target everyone equaly, same public order as bonus you. From what i can tell: Easy ai gets less reqruitment, focus on other ai before the player, less income ,public order is laughable ai units stats get reduced. The author of this thread has indicated that this post answers the original topic. AI will still have more stacks due to campaign buffs. I hate the leadership buff for ai in battles that make even trash units take forever to route. I like very hard campaign but normal battle. Originally posted by The Terminator!! Last edited by Wight Male 4 Jun, pm. Does anyone have any data that can be shared on it please? Thank you so very much! The author of this topic has marked a post as the answer to their question. I have been trying to find some data about the difficulty modifiers on campaign for AI particularly normal vs hard difficulty. Home Discussions Workshop Market Broadcasts. ![]()
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